[BFComms] Stability Hotfix
We just deployed a client hotfix to improve stability on the Vegas Strip and Area 51 maps. You will need to download the update before being able to play again. Thank you.
@role-name











In Battlefield 3, players step into the role of the elite U.S. Marines. As the first boots on the ground, players will experience heart-pounding missions across diverse locations including Paris, Tehran and New York. As a U.S. Marine in the field, periods of tension and anticipation are punctuated by moments of complete chaos. As bullets whiz by, as walls crumble, as explosions force players to the ground, the battlefield feels more alive and interactive than ever before.
[BFComms] Stability Hotfix
We just deployed a client hotfix to improve stability on the Vegas Strip and Area 51 maps. You will need to download the update before being able to play again. Thank you.
@role-name
Battlefield 6 - Community Update - More to Season 5
Our last roadmap update in July detailed what we were preparing for in Season 5. Now that the season is officially live, we want to update you on our active development plans and what you can expect from Battlefield 6 through the end of the year.
Yesterday, developers from across Battlefield Studios joined the community for our Season 5 Battlefield Discord Live Q&A. The team answered 42 questions during our 60-minute live Q&A session.
Read the full blog here or on our website.
@role-name
Necromorphs, Shadows, Whispers, and More, Oh My! Here's a sneak peek!
We're adding several new Effects to Portal, including visual and audio effects pulled directly from the Halloween Dead Space experience.
NecromorphEffects allow you to transform soldiers into Necromorphs. Unlike their original appearance, you're not limited to Bots or a specific team in Portal; you decide who gets transformed. ShadowSilhouette turns a soldier completely black and can be combined with the Necromorph effect or used independently.
We're also opening up several of the audio effects used to create hallucinations and atmosphere. Builders can make individual players hear whispers, monster noises, a surreal ambient drone, or even fake footsteps and gunfire. These sounds are only heard by the affected player, opening up new possibilities for player-specific warnings, hallucinations, misdirection, or whatever else you can come up with. How will you choose to terrify your lobby?
Coming to Portal November 10th! @role-name


The official server for all things Battlefield: join us, stay up to date with every news and find squad mates to claim victory. ESRB Rating: MATURE (17+) with Blood, Strong Language and Violence, In-game purchases.
[BFComms] Stability Hotfix
We just deployed a client hotfix to improve stability on the Vegas Strip and Area 51 maps. You will need to download the update before being able to play again. Thank you.
@role-name
Battlefield 6 - Community Update - More to Season 5
Our last roadmap update in July detailed what we were preparing for in Season 5. Now that the season is officially live, we want to update you on our active development plans and what you can expect from Battlefield 6 through the end of the year.
Yesterday, developers from across Battlefield Studios joined the community for our Season 5 Battlefield Discord Live Q&A. The team answered 42 questions during our 60-minute live Q&A session.
Read the full blog here or on our website.
@role-name
Necromorphs, Shadows, Whispers, and More, Oh My! Here's a sneak peek!
We're adding several new Effects to Portal, including visual and audio effects pulled directly from the Halloween Dead Space experience.
NecromorphEffects allow you to transform soldiers into Necromorphs. Unlike their original appearance, you're not limited to Bots or a specific team in Portal; you decide who gets transformed. ShadowSilhouette turns a soldier completely black and can be combined with the Necromorph effect or used independently.
We're also opening up several of the audio effects used to create hallucinations and atmosphere. Builders can make individual players hear whispers, monster noises, a surreal ambient drone, or even fake footsteps and gunfire. These sounds are only heard by the affected player, opening up new possibilities for player-specific warnings, hallucinations, misdirection, or whatever else you can come up with. How will you choose to terrify your lobby?
Coming to Portal November 10th! @role-name
